The Dark Legions
Review
Gameplay:
Dark Legions starts out as any other RTS does. You have slaves and a keep (your base). You have to harvest recourses to build more buildings to build more units as well as upgrades for your units. Sounds like every other RTS out there doesn't it. Thats exactly what it is too, the same thing you've already played a million times. With that pointed out, there is some fun to be had with Dark Legions, since we know the same never actually gets TOO old. The actual fighting in the game is fun enough to watch. All of the units have damage modeling, so when they get hit, blood marks appear on them. I thought that was a nice touch. There really aren't many units to get though. There are supposed to be 18 in all. I used the swordsman, archers, priests, and calvary. The battle animations for these units aren't particularly detailed, but they work. The games actually pretty similar to Age of Empires, just with many less units. The enemy AI presented enough of a challenge to give me a run for my money. Although my army seemed pretty dull sometimes. There was actually one point my horsemen were getting the crap beat out of them and just stood there. Though that happened once in about an hour of playing. The campaign is alright and does have a story too it following the rise of big kings and the sort. I played through a few levels and got bored, but it does add some good replay value.
Dark Legions starts out as any other RTS does. You have slaves and a keep (your base). You have to harvest recourses to build more buildings to build more units as well as upgrades for your units. Sounds like every other RTS out there doesn't it. Thats exactly what it is too, the same thing you've already played a million times. With that pointed out, there is some fun to be had with Dark Legions, since we know the same never actually gets TOO old. The actual fighting in the game is fun enough to watch. All of the units have damage modeling, so when they get hit, blood marks appear on them. I thought that was a nice touch. There really aren't many units to get though. There are supposed to be 18 in all. I used the swordsman, archers, priests, and calvary. The battle animations for these units aren't particularly detailed, but they work. The games actually pretty similar to Age of Empires, just with many less units. The enemy AI presented enough of a challenge to give me a run for my money. Although my army seemed pretty dull sometimes. There was actually one point my horsemen were getting the crap beat out of them and just stood there. Though that happened once in about an hour of playing. The campaign is alright and does have a story too it following the rise of big kings and the sort. I played through a few levels and got bored, but it does add some good replay value.
Graphics:
They are 3D, which is decent enough. The animations on the characters are pretty dull though. There are three environments to play in including snow, swamp and normal sort, and they all look fine. Collisions worked well though, and my units could squeeze through some pretty tight spaces, which I've seen problems with in alot of games. There are alot of configuration options to make this game very compatible with even very low end computers.
They are 3D, which is decent enough. The animations on the characters are pretty dull though. There are three environments to play in including snow, swamp and normal sort, and they all look fine. Collisions worked well though, and my units could squeeze through some pretty tight spaces, which I've seen problems with in alot of games. There are alot of configuration options to make this game very compatible with even very low end computers.
Sound:
Here is a spot I found an issue. There are no voices in the game, none of your soldiers speak or make noise, nothing. That tended to make the game world seem kind of empty for me. There really isn't anything special in the sound department for this game. You hear the wind blowing, which is kind of bland. Nothing real epic about this game.
Here is a spot I found an issue. There are no voices in the game, none of your soldiers speak or make noise, nothing. That tended to make the game world seem kind of empty for me. There really isn't anything special in the sound department for this game. You hear the wind blowing, which is kind of bland. Nothing real epic about this game.
Control:
Like I said before, collision detection works very well, and the old interface is easy to still use. Units do get crowded on the field, but thats always been a problem for RTS games. I really don't have anything to complain here.
Like I said before, collision detection works very well, and the old interface is easy to still use. Units do get crowded on the field, but thats always been a problem for RTS games. I really don't have anything to complain here.
Overall:
For twenty bucks, if your computers not so up-to-date, this could be enjoyable. The lack of unit types was a real bummer for me personally, but overall if you don't mind playing ANOTHER swords and arrows RTS it could be kind of fun. It's less than medicore at best.
For twenty bucks, if your computers not so up-to-date, this could be enjoyable. The lack of unit types was a real bummer for me personally, but overall if you don't mind playing ANOTHER swords and arrows RTS it could be kind of fun. It's less than medicore at best.
Scott's Score: 55%

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